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Old Dec 20, 2007, 04:15 AM // 04:15   #1
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Default Displaying current Conditions/Hexes

Okay, I have a bit of a paranoid problem... heh. Just a thought... what if when you cause a Hex/Condition to someone, a small icon appears above your Health bar showing the duration left of the Hex/Condition and it also pops up the owner's name or something? Because I tend to waste alot of Energy when using a Necromancer or a Mesmer, due to not knowing exactly when to recast my Hexes or reimburse my Conditions.
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Old Dec 20, 2007, 04:18 AM // 04:18   #2
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This would be extremely useful, and I think necessary. I would call blind, but then I get it covered with Poison and the monk wastes the condition removal removing the less-lethal Poison. Also would help as a monk healing others.

/signed

I think the ability to view this should be in the party menu however, with two empty boxes, one labeled COND, the other HEX. This will show the current hex or condition you would remove if you used a spell at that very moment.

I think the viewing of anything like this though should be Off/On by the options menu though.
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Old Dec 20, 2007, 04:25 AM // 04:25   #3
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Yeah, you're more creative than me... lol. I just thought it would be a good idea so people don't waste Energy recasting Hexes and reimbursing cons every 5-12 seconds. And why do people do "/signed" or "/notsigned" o.o?
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Old Dec 20, 2007, 04:27 AM // 04:27   #4
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Would be handy, though I can see some people being against it due to it reducing the amount of communication and coordination required by a team.

/signed, but I doubt it would happen, just like the 50% health marker people wanted.
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Old Dec 20, 2007, 04:29 AM // 04:29   #5
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Your idea is nice, and I think good for strategic purposes so you know when you need to reapply things. I think the icons should go over their head for all things. Such as, whoever you're targetting, all their enchantments, hexes, conditions, etc appear over their head so you know what they have on them at that moment.
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Old Dec 20, 2007, 04:30 AM // 04:30   #6
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Save communication and coordination for AB. I mean for RA and rarely TA where you have to be a little more independent. Also do it for HA and the Zaishen thingies..... just an idea though.
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Old Dec 20, 2007, 04:31 AM // 04:31   #7
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Quote:
Originally Posted by Lady Raenef
Your idea is nice, and I think good for strategic purposes so you know when you need to reapply things. I think the icons should go over their head for all things. Such as, whoever you're targetting, all their enchantments, hexes, conditions, etc appear over their head so you know what they have on them at that moment.
Or mabye.... when you have them targeted and that little life bar thingy appears at the top-center place of the screen? Cons on the left, Hexes on the right?
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Old Dec 20, 2007, 04:41 AM // 04:41   #8
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Quote:
Originally Posted by tehshadowninjar
Or mabye.... when you have them targeted and that little life bar thingy appears at the top-center place of the screen? Cons on the left, Hexes on the right?
Problem is with that, you can rearrange your user interface (or where everything is) and the target bar may not be in the same spot as yours is. It'd cause problems. If they were floating overhead, and if you moved your mouse over it, it would enlarge the icon slightly so you had an idea of what it was, but no giant word spam box.
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Old Dec 20, 2007, 04:42 AM // 04:42   #9
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Not sure exactly what you mean.... o_o
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Old Dec 20, 2007, 11:21 AM // 11:21   #10
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its a good idea, but seems like we already have enough crap on the screen going by when in battle. i like the on/off switch concept. /signed with ability to turn off
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Old Dec 20, 2007, 12:46 PM // 12:46   #11
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Hm... what about a little panel like the Maintained enchantment one, but that appears by default under the enemy Health bar?
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Old Dec 20, 2007, 07:07 PM // 19:07   #12
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I think part of the skill factor in this game is being able to keep track of the hexes/conditions.

Plus if you implemented something like this, it'll get really cluttered up.
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Old Dec 20, 2007, 07:15 PM // 19:15   #13
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Like crowded? Just exit out of extra accessories on your screen, increase resolution, or use the on/off feature to toggle if you will be able to see the Hexes/Cons the targeted person has on him/her.
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Old Apr 12, 2008, 02:47 AM // 02:47   #14
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This idea needs to be looked at moar.
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Old Apr 12, 2008, 03:40 AM // 03:40   #15
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Quote:
Originally Posted by holymasamune
I think part of the skill factor in this game is being able to keep track of the hexes/conditions.

Plus if you implemented something like this, it'll get really cluttered up.
My thoughts exactly.

To OP: If you are playing necro/mesmer that is relying on hexes, then either keep switching targets, or keep track of how long ago you applied it.

To all requesting it over heads of targets, make sure that you request it to have a toggle on/off in the interface so I can still see my screen. I don't want to need to buy a projector to play guild wars on a wall so that I can still see some space in the screen.

/notsigned
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Old Apr 12, 2008, 02:04 PM // 14:04   #16
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If you have a blind warrior, and want to remove the blind, a smart player would cover that blind with poison, weakness, etc. If you need that blind gone, you now either have to cast your spell multiple times, or use a spell like Restore Condition.

AI knows when a hex expires, and can recast it. If you have Empathy on a target, and want to spam Wastrels Worry, you can watch for the damage to trigger before reapplying it. However, if using a hex like Spirit Shackles, how do you know which, if either has ended, and needs to be reapplied? Time. Except for hex removal, you know how long each hex you cast will last. Recharge time of skills, a clock next to your computer, or guessing will tell you when to reapply.

/unsigned

This would fill the screen with info people don't need and want, just for a small amount of info people would use. People who only see the newest condition put on a target won't ever see that they also have Cracked Armor, Weakness, Cripple, Poison, and Bleeding on them, they'll just see the Disease. Smart people have learned how to handle these things, the others need to learn.
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Old Apr 13, 2008, 05:34 AM // 05:34   #17
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/signed for the OP's original intention to provide interface utility with hexes/conditions durations. Also OP, your avatar is so damned cute.
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Old Apr 13, 2008, 01:10 PM // 13:10   #18
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Quote:
Originally Posted by The Little Viking
its a good idea, but seems like we already have enough crap on the screen going by when in battle. i like the on/off switch concept. /signed with ability to turn off
We can hide anything that we do not want.
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Old May 01, 2008, 06:43 AM // 06:43   #19
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Quote:
Originally Posted by Fear Me!
/signed for the OP's original intention to provide interface utility with hexes/conditions durations. Also OP, your avatar is so damned cute.
Hehe ^_^ Thankies. Seriously though, this DOES need to be implemented. Would help ALOT more in AB/RA.
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Old May 01, 2008, 11:22 AM // 11:22   #20
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/notsigned

Part of your defense against hexes is being able to remove them. If someone strips all but 1 of your hexes off without the necromancer seeing, why should they be given that information? Think higher than AB and RA into the more advanced forms of pvp, this might make hexes a little too powerful, if it doesn't take any skill to know when to re-apply them.

The best way to tell that a hex is gone is when you stop seeing its effect. Migraine ran out? they're casting at normal speed. Parasitic bond ran out? you gain 120 health or so. SS? SV? Empathy/Backfire? There's no damage. Insidious? you're not stealing life. Reckless? Faintheartedness? Shadow of Fear? Attack speed. Show me a hex where you can't tell the effect is over, and I'll show you a hex not worth using.
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